tag:blogger.com,1999:blog-8469991375065398118.post4716690566141695807..comments2022-08-16T01:59:09.297-07:00Comments on Persuasions of the 13th Kind: Converting D&D 4E to 13th Age: MulticlassingFocis Scintillahttp://www.blogger.com/profile/17147299720680587822noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8469991375065398118.post-90574953119531752892012-12-16T07:22:01.769-08:002012-12-16T07:22:01.769-08:00Three reasons why they're generic talents inst...Three reasons why they're generic talents instead of generic feats:<br /><br />1. If your only concern is just getting one talent or one power and your character's story is appropriate, 13th Age rules already explicitly state that the GM can allow you to swap powers and talents (the official stance apparently is a maximum of one talent for one talent or extra power). Truth to be told, I didn't really see the necessity of multiclassing rules in 13th Age because of this BUT given how single-talent/power swap is much more different than giving complete access to the second class, I felt it was appropriate enough a thing to convert from 4E to 13th Age.<br /><br />2. Note that this is the only way to get the Ranger Animal Companion as a non-ranger, if the official stance on power/talent-swapping is to be used<br /><br />3. The Simple Dabbler's champion feat recovers the lost talent slot.<br /><br />Note that the Sorcerer has a built-in talent called Access to Wizardry, which functions exactly as the Champion feat of the Complex Dabbler. Even more curious, one of the optional talents of the Sorcerer is the Arcane Heritage talent, which is basically the Adventurer feat + Complex Dabbler combined.<br /><br />Am I to assume that a generic talent that's the equivalent of *two* class-specific talents... is "an awfully steep price"?Focis Scintillahttps://www.blogger.com/profile/17147299720680587822noreply@blogger.comtag:blogger.com,1999:blog-8469991375065398118.post-31783745849366709472012-12-16T05:42:33.945-08:002012-12-16T05:42:33.945-08:00These are talents? Seems like an awfully steep pr...These are talents? Seems like an awfully steep price, as you're essentially limiting yourself to 2 "real" talents for the flexibility.<br /><br />I'd recommend making these general feats. After all, feats are a way for 13th Age characters to specialize in a specific area. Giving up some specialization to dabble is exactly what multiclassing is about!Brian Slabyhttps://www.blogger.com/profile/05333048710667620592noreply@blogger.com